I have recently completed my master's degree in Computer Game Studies and currently looking for an exciting job in various fields of game development or game culture.

Co- Founded Pixel Beef Games and working since then as a Game and Level Designer. We released our first game xDasher on October 14th on Steam.

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Released Games

xDasher

This is a game where co-op actually means cooperative, because all players share a health bar and any monster encounter requires every player to do their part. The gameplay is entirely colour coded, meaning each player can only damage monsters highlighted in their colour. Players need to attack monsters alternatingly and within a small time frame to kill them. Thus, xDasher evokes old-school couch co-op feelings, where players start yelling at each other, given the fierce battle against time, the hustle of aligning their tactics and knowing they will only make it as a team. of aligning their tactics and knowing they will only make it as a team.
In the spirit of arcade competition, the teams also fight for the highest score on an online leaderboard. As a team, players increase the score by killing monsters and advancing through the dungeon. As an individual each player can earn special awards to show off their prowess.

Summary


Hooks and Loops

Emma is frustrated: Her new invention is a pile of junk even before the first test run, her parents and classmates have no idea how hard it is to live as a teenager in a sleepy village in the middle of nowhere, and now her teacher wants Emma to write an essay about this debacle. Hooks and Loops is a classic 2D point and click game where the player experience the story of the teenager named Emma who is confronted with the big question what she wants to do in her future life. In search of answers she finds a mysterious chest from her grandpa who was an inventor.

This project contains only german texts and voice output

Prototypes/Vertical Slices

Unfold (PC)

Summary

Unfold is an action-adventure in which you control the main character Ten, a self-confident 17-year-old girl, from a third-person perspective and accompany her on her adventure. Unfold is about learning the different fighting and puzzle skills of the different races in a fantasy world, which was heavily devastated by a tragic event 100 years ago and is completely made of paper, and thus seeing more of that world. The quintessence of the game is on a gameplay level the personal progress of Ten, who not only becomes stronger and more refined in combat by learning the skills, but also gets more and more possibilities to move through the world, fight enemies and solve puzzles.


Space Shooter (Google Daydream)

Summary

  • I did: Game Design, VR Programming
  • Made with Unity3D, C#
  • Development time: 150 h
  • Solo Project
  • Prototype
  • Video: Demonstration in gamereel

Space Shooter is a VR shooter for the Google Daydream system. This project was developed in the context of a seminar in the course of studies of computer game science. The focus was to get familiar with a new topic and to create a work piece in a short time. The main focus was the programming for Daydream VR.

All assets come from external sources.

Game Jams

Stay in my ***ing house! (PC)

Asymmetric local co-op multiplayer game in which two players need to cooperate to escape an abandoned looking castle. But they are not alone! The current resident doesn’t want them to leave and chases them down throughout the many rooms and floors. To succeed and finally be free in their afterlife the lost souls must find items from their former lifes and bring back order before dawn breaks and their nightly time is up.

What the wave! (PC)

A game which let’s you feel and experience the pain and the greatness of sensual overload and feedback. This may not be appropriate for people with photosensitivity. What a Wave! is a two-dimensional, time-critical party game for exact four players.

Merge Conflict (PC)

  • I did: Game Design, Music
  • Made with Unity3D, C#, Milkytracker
  • Development time: 48 h
  • Game Jam
  • Play on: itch.io

Each player has to collect three geometric shapes in the specified colors. To merge them you have to pick matching fragments and send them to the center of the screen by pressing the according key on your keyboard. A merged shape will always be assigned to the player who placed the first fragment.

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