This is a game where co-op actually means cooperative, because all players share a health bar and any monster encounter requires every player to do their part. The gameplay is entirely colour coded, meaning each player can only damage monsters highlighted in their colour. Players need to attack monsters alternatingly and within a small time frame to kill them. Thus, xDasher evokes old-school couch co-op feelings, where players start yelling at each other, given the fierce battle against time, the hustle of aligning their tactics and knowing they will only make it as a team.
of aligning their tactics and knowing they will only make it as a team.
In the spirit of arcade competition, the teams also fight for the highest score on an online leaderboard. As a team, players increase the score by killing monsters and advancing through the dungeon. As an individual each player can earn special awards to show off their prowess.
- I did: Game, Level and Sound Design
- Made with Unity3D
- Development time: ca. 16 month
- 3 team members
- Released Game
Hooks and Loops
Emma is frustrated: Her new invention is a pile of junk even before the first test run, her parents and classmates have no idea how hard it is to live as a teenager in a sleepy village in the middle of nowhere, and now her teacher wants Emma to write an essay about this debacle.
Hooks and Loops is a classic 2D point and click game where the player experience the story of the teenager named Emma who is confronted with the big question what she wants to do in her future life. In search of answers she finds a mysterious chest from her grandpa who was an inventor.
This project contains only german texts and voice output